Scientific American has a nice article about virtual economies in games like Second Life.

Tyler Cowen is unconvinced about the value for real-world economics, though:

“I’m skeptical about using virtual worlds to do economics, at least as it is now,” says Tyler Cowen, who holds the Holbert C. Harris Chair of Economics at George Mason University. “What you do in experimental economics is you take undergraduates and put them in lab settings and play economics games and you measure the results. It’s like a created world, but it’s not in cyberspace. What makes experimental economics work is that you truly have a controlled experiment. When you have these virtual worlds, as I understand, people are not conducting controlled experiments. They’re running these onetime simulations. Whatever result you get is interesting, but you don’t know what to make of it. You’re stuck.

Personally I think the most interesting thing is figuring out what’s different about virtual economies and why. That might give some insights into how real economies work.

(HT: Lightspeed Venture Partners)

by aaron. Permalink. Comments RSS.