The thing about Second Life regulating in-game banking got me thinking a bit about why they have an in-game economy at all. I mean it’s a virtual world inside a computer. Electrons cost virtually nothing, so why not give game players whatever they want? Why make game resources scarce at all? Just give everyone unlimited amounts of everything.

Clearly, this would be a bad idea, because the game would quickly become very boring. When I was a teenager, I liked to play SimCity. There was a cheat code that you could use to get unlimited funds for your city. It was fun to play like that one or twice, but not very often. The whole fun of the game comes from optimising under constraint. Without the constraints, the fun is gone too.

Maybe I’m being too philosophical but I think there’s a lesson in here for life. Many people curse their constraints and of course it’s no fun living in poverty. But having everything you want, whenever you want it, might be quite boring too.

by aaron. Permalink. Comments RSS.